PowerH0useCatalog & inventory
YOUR BUSINESS, CONNECTED

One place for your inventory.

Find items, manage stock, and keep your connected storefronts in sync.

Add inventory

Find a catalog match, or continue with your own item.

Inventory item

Removing a picture from this item preserves pictures already referenced by reservations or sales.

Location and condition
Record a physical count

Count all units physically on hand, including units reserved for buyers. PowerH0use records the difference and keeps reservations intact.

Create business

You will own this business. Your inventory stays private to its approved members.

Business team

Invite someone

Access to grant

Pending invitations

Platform connections

Register a connection

Use the exact address supplied by the platform developer. Leave it empty for a server-only connection.

Access for this business

My sign-in connections

Manage the platforms you have allowed to act with your business access. Removing sign-in access requires your approval the next time you connect.

Catalog details

Catalog pictures

Change history

Business partners

Allow a known business to manage your inventory or sell it on your behalf. This does not make its people members of your business.

Access you have granted

Access to grant

Selling permission comes from the inventory owner. Being its custodian does not grant permission to sell it. Existing reservations must be settled before selling access can be removed.

Access granted to this business

Stock reservations

See which platform is holding stock and which reservations need follow-up.

Review and import

Review a prepared import file before adding records. New catalog items stay private drafts. Each source record is added once, even when an import is resumed.

Recent imports

Stock history

Catalog source review

Review source evidence, choose a category, and confirm each identity. Accepted new items remain private drafts until published. This does not create stock or business costs.

Catalog categories

Category definitions are shared. Each save creates a new version; existing items keep the version used when they were created.